League

Name
Fantasy Trenches
League ID
261469
Guest URL
https://www.rtsports.com/fantasy-football-league/261469
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Bill Zullo
wazdams@gmail.com

By-Laws

The Fantasy Trenches

Fantasy Football League

Rules & Regulations

2025 – 26th year

(Revision #5 - 6/21/25) 

 

 

SECTION #1 THE LEAGUE

SECTION #2 LEAGUE DRAFT

SECTION #3 TEAM RULES

SECTION #4 PLAYER/POSITION TRADES

SECTION #5 INJURED RESERVED & ROSTER MOVES

SECTION #6 LEAGUE SCORING

SECTION #7 LEAGUE PLAYOFFS

Figure 1 - League Representatives

Figure 2 - Draft Position Tie Breakers

Figure 3 - Minimum Roster Requirements

Figure 4 - Kicker's Scoring

Figure 5 - Quarterback's Scoring

Figure 6 - Running Back's Scoring

Figure 7 - Receiver's Scoring

Figure 8 - Defensive Scoring

Figure 9 - Special Team's Scoring

Figure 10 - Season Ending Conference Standings Tie Breakers

Figure 11 - Playoff Game Tie Breakers

Figure 11 - Playoff Game Tie Breakers

 

SECTION # 1 THE LEAGUE

1.1 Welcome to our Fantasy Trenches Football League!  Any questions of interpretation or the occurrence of any situation not covered by these league rules will be resolved by the league's commissioner, with input from the advisory committee and/or the assistant commissioner if necessary. The decision shall be binding and will be added to the league rules as soon as possible. Our league website is hosted by Real Time Sports and is available to you at the following address: http://www.rtsports.com/. The email address for the commissioner is wazdams@gmail.com

1.2 The official league scoring is provided by Real Time Sports, which scores in accordance with the official NFL scoring department. The site provides real-time scoring done by an automatic service via the Internet (RTSports.com).  Scoring is not final till Thursday after the weekends games. No team scoring appeals will be submitted after 12 noon on Thursdays.

1.3 The league consists of 10 teams and made up of 2 Divisions, the NFC and AFC.

1.4 Team's regular season’s schedules will consist of each team playing each team in their division twice (8 game weeks) and each team in the other Division teams once (5 game weeks). One inter-divisional game to end the regular season called bumper week (1 game week 14) [1 vs 2] [3 vs 4] & 5 vs 5 in each division. A total of 14 regular season games are scheduled. These games will be scheduled in advance during the off season, except for the "bumper week" which will be scheduled by the commissioner based on the current standings after week 13. The yearly schedules are assigned based on the combined formula of the final team's winning % and Points Scored during the regular season. There is no games Tie Breaker during the regular season, and all ties count in the standings.

1.5 The DIVISIONS are now selected automatically each year by your team's total points scored for the regular season, as this is a stronger indicator of your team's strength.  This will also serve to spread out the teams and owners in a fairer manner.

The top scorer will always be put into the NFC to start and from that point will rotate every other team down the list with the next going into the AFC.  The Fantasy Bowl Winner aka League Champion will be given 24 hours after draft day and before the 1st week's pool move period to decide on staying in the assign division or they may bump a team out of the other division and replace them. 

1.6 Two owners from any division will be assigned by the Commissioner prior to the draft to act as a league advisory committee members for the upcoming year. The function of this committee is to advise the commissioner in situations that arise during the season, and are not covered by these league rules. If a representative feels a decision is unfair for whatever reason, at that representative’s request, the assistant commissioner shall be required to put that issue to a league wide vote by each team owner, before a final decision shall be rendered or reversed. (Each team receives one vote).

The current representatives are;

Figure 1 - League Representatives

1- Representative John Mancini
2- Representative Mike Hall

1.7 All team owners are required to return fellow owners telephone calls, txts and emails as soon as possible. Many times that call is delaying an owner from making some type of roster decision or player move. Please be courteous to your fellow owners!

1.8 Teams that have not complied with all league rules shall be excluded from the following year's renewal nominations. All owners are reviewed on a yearly basis and must be invited back by the league's executive committee. Any team that fails to follow these guidelines or acts in any way detrimental to the concerns and goals of this league, and may have received prior warnings from the league office, is subject to dismissal at any time during the season. That seasons team dues will not be refunded under any circumstances.

1.9 No team may sell their franchise to any interested party. The league owns all teams and all team transfers will be handled directly by the league's commissioner and asst. commissioner!

1.10 When a team owner has identified that they are leaving the league, the open team shall be offered to any existing ZFFL Team that has been in a partner situation.  If that does not resolve the need for an owner, any other existing team owner in the league can partition the League Office with a change request. However, only teams that were in the "TOP 6 Scoring for the previous season " are eligible for this team change.

SECTION # 2 LEAGUE DRAFT

2.1 All teams must be represented at the league on-line draft unless otherwise approved by the league commissioner. The draft day will be announced by the commissioner during the off season. If your intention is to use a delegate, you must notify the commissioner prior to the draft.  You may pre rank your draft selections if necessary due to a scheduling conflict that is unavoidable. 

2.2 The draft will consist of 16 or 17 of assigned rounds (depending on protectable players) rounds of assigned positions. Any type of trade involving picks may take place prior to and during the draft if your current league fees are paid in full. Depending on what trades have been made, a team may have more or less of these picks to use any way desired. Teams that still need to pick players to get the draft day limit will continue to draft in the original draft order till their roster is filled.  The future year's picks may be traded as well, once your current years league's fees are paid in full.

2.3 Once your team's draft position arrives on the draft board, you will have a maximum of 1:15 minutes to make your selection.

2.4 The draft positions are now assigned by a formula combination of your previous regular season's win/loss percentage and the teams total points scored for the regular season ONLY! 

New Process will combine the teams regular season win/loss % and their total points scored for the regular season i.e. ranking of Winning % + ranking of Total Points Scored = number for the draft slot (# 1-10 with best record being given a 1, and the high scoring team also a 1. So, 1 + 1 = 2) they would draft last outside of the Fantasy Bowl Winner who will still draft last as is our tradition. So higher the number the better draft pick you will have.

Regular Season Record        +     Points scored (Reg Season only)

1-     Best    (highest)                   1-    Best (highest)

2-                                                 2-

3-                                                 3-

4-                                                 4-

and so on...........

Note: The 4 teams not making the playoffs will seed into the first four draft slots (using the formula) automatically every year (compared to each other only with the formula).  Also, the two teams in the Fantasy Bowl will automatically draft last and next to last in the next years draft.

2.5 All two team ties will use the tie breakers in figure 2. For more than 2 teams with the same winning percentages, the points scored during the regular season will be the tie breaking procedures, worst going first.

Figure 2 - Draft Position Tie Breakers

1st Tie Breaker   -  Head to head competition (if applicable)

2nd Tie Breaker  -  Total points scored Head to Head in all regular season games (lower drafting first)

3rd Tie Breaker   - Total points scored against you (higher drafting first)

2.6 Each team shall control a maximum of 19 player/positions at the end of the draft and throughout the season. Team Draft is over once the limit is reached that day.

2.7 Prior to the start of the assigned draft rounds, teams may drop any Player or Team slot they desire.  During the draft, once a player/team slot has been drafted they may NOT be dropped till the regular season FAAB pool move nights or in "Open Pool". At no time during the draft can a team go over the 19-player limit and must meet the required starting player/position allotments at all times.

THERE IS NO LONGER ANY TYPE OF "PUP LIST" ACTIVITY (UNLESS PLAYER IS DEEMED OUT FOR THE YEAR)

During the last week of preseason and up to draft day, the Comish will POST ELIGIBLE PUP Taxi Squad Roster Players designated by their NFL team and move them to your team's Taxi Squad. THESE PLAYERS MUST BE "OUT FOR THE YEAR" as identified by the NFL Team. This may involve Comish roster adjustments to move and remove PUP Taxi Squad players to their new status if changed by the NFL Teams.

2.8 In addition, team owners will now have the OPTION to move any unavailable players (No Team Sots) to IR that you wish to protect (counts in final roster count to meet roster requirements). They could be unavailable to you in any possible manner, even on the NFL Team's IR (4 or 6 week), unsigned and holding out, suspended to start the season, or any other reason one of your protected players will be unavailable to you. The Commish will post this ever-changing living list as baseline foundation for each FF team as they are identified, feel free to post or move a player not identified, as it will be reviewed by the league office.  

When making your protection list, move the players you feel are unavailable that are in your protection list to your IR roster for the cut's deadline.  They will be reviewed the Monday before the draft by 4pm to confirm all players and then the additional draft rounds will be added to your allotment.  You will then have a draft round (as many as needed), added to the end of the draft to completely fill your roster to leave the draft with a full complement of teams and players.

Prior to the cut down deadline day, the Commish will keep a running list of players that fall into this category for your team in the Talk page. You may also list a protected player that is part of your final total (3 or 4) on the message board for the Commish to review if they are now already listed headed to "IR" for all to see.  This will open up a draft spot for your roster at the end of the draft.  This will at least allow you to replace that player without losing him to cuts but get a chance to come away from the draft with a full complement of active available players.  There will still be an IR pool run prior to week 1.

All teams must have gotten to their protected roster total including having moved any eligible non available players to your IR roster as well.  This will all be reviewed as soon as possible, finalized by Monday, September 1st at 4pm.   Any IR'd Player that becomes available to your team after the cut down deadline and before the final roster review deadline by the league office on the Monday at 4pm, may require a swap on your teams' behalf.  If this indeed is the case, the player now available will be returned to your roster from your IR and the last round drafted player from your roster will be dropped to meet the roster limit to start the season.  If more than one, the same process will be applied.

2.9 At the end of the draft, all teams are required to have the following minimum number of player positions on their 19-player opening day roster and throughout the entire season.

Figure 3 - Minimum Roster Requirements

1 - NFL Team Quarterback Position

1 - NFL Team Kicking Position

1 - NFL Defensive Team\ST

2 - Wide Receivers

2 - Running Backs

1 – Tight End

2.9 There will be a 2 QB, 2 PK, 2 DE and 3 TEs limit on Team Slots and the TE position. There will be no Team averages, and you should try to have one to start on a weekly basis. If the situation arises that you do not have a starter for a certain week, it is your option to take a "0" for that week with no penalty.

2.10 All NFL roster players, DRAFTED College players are eligible to be drafted.

2.11 Players must be drafted in the position that they are officially listed as by the NFL team's rosters, as indicated on the http://www.rtsports.com website on the Internet. This will also be verified at the homepage of the NFL, www.nfl.com. Secondary positions will not be allowed. The commissioner reserves the right to change a player's position at any time during the season. A one-week prior notice will be given to any team owner affected. An offensive player will not receive any points if they are scored from the defensive side of the ball.

SECTION # 3 TEAM RULES

3.1 Rosters will have the mandatory minimum players/positions by the "OPEN Pool" deadline on Sundays at 12:55pm during the season each week. (See section 2.8)

3.2 No team owner may put another team’s starting roster for any game, nor may passwords to the site be shared in any manner.

3.3 Starting roster deadlines are the kickoff of the respective NFL team’s games. Once the game has kicked off, FF team’s players are frozen by the software. Only players from NFL teams not having played yet may be changed throughout the weekend.

3.4 If you have failed to put in active players in your starting weekly roster, by whichever deadline is in effect, if the commissioner’s office has spotted it, or an owner has identified it to the league office, the Comish reserves the right to put an active roster in for you. Note: If this is a match against the Comish, the Assistant Comish or a member of the Exec Committee will perform this task. If there is a second occurrence of this, the same process will be implemented. The owner will then be placed on probation for the remainder of the season. A third offense will be automatic dismissal from the league at that time, and the commissioner’s office will manage the team for the remainder of the season, with no team entry fee refund.  The Comish will only perform this after week 8 of the regular season.

3.5 Team owners will have the option of starting the normal PRO-SET (2-RB, 2-RC, 1-TE) offense or a RUN AND SHOOT (1-RB, 3-RC, 1-TE or 1-RB, 2-RC, 2-TE) offense on a weekly basis. If starting a run and shoot offense, you will simply replace a running back with a receiver for that week. You may also start two TEs in place of a running back if you desire in either of the roster setups.

3.6 There will be NO TEAM/PLAYER/TE AVERAGES IN THE LEAGUE. Due to the NFL schedule, there will be several players not available during certain weeks. Team owners will be required to exhaust all players on the team active roster (not IR or PUP) to identify a starting roster (pro-set or run & shoot). With the open pool period, all owners, you should be able manage their rosters to avoid taking a "0".  However, if you choose to take a "0", that shall be your choice with no penalty, but you must still have the minimum roster requirements on your team.  You will have till the Sunday "OPEN Pool" deadline to meet the minimum roster requirement on a weekly basis.

3.7 If the commissioner is not available during an internet crisis, leave your roster on the commissioner’s telephone. Please identify your team's name, then starting roster. The league's telephone number is 609-706-2224.

3.8 You may now drop any player from a team that is currently playing or has played in the current week and was NOT in your starting roster that week.

SECTION # 4 PLAYER/POSITION TRADES

4.1 The league Trade Deadline will be Wednesday (Thanksgiving week) at 7:00pm, of the regular season. No trades will take place for the remainder of the season until the league trade period opens after the Trenches Bowl.

4.2 Once both owners have posted in the RTS Site Talk room, called, texted or emailed a trade into the commissioner, and its approved, the players will be moved from one roster to another.  Trades may take place on any day of the week, except Sundays and Mondays. Once a player has played, and was in the starting line-up for that team, he may not be traded that week. If, however he was on the bench and was unused, he may be moved at that time.

4.3 All trades must be made in good faith and will be reviewed by the league's office for fairness. Any doubt as to the validity of the deal will result in the trade being vetoed by the league's commissioner. Each team must show a benefit from the trade for their respective team.

4.4 There is no limit to the number of trades a team owner may make during the trade periods. If one of the mandatory roster spots (see section 2.13) is traded or goes on injured reserve, and there are no others on your roster, a similar type of player position will be required to be picked up prior to the Sunday "OPEN POOL" deadline in order to meet the minimum required roster positions.

4.5 If a trade leaves your roster at less than the minimum roster limit, you may fill any team openings during the "OPEN POOL" (First come, First serve) period or your weekly pool move to bring your roster to the limit on a weekly basis. If a trade leaves you with more than the roster limit, your roster cut must occur as part of the same trade transaction, or the trade will not be completed until this has been identified by the owner.  In all cases, by the closing of the "OPEN POOL" Sunday deadline, you must have met the minimum roster requirements.

4.6 There is no off-season roster limits on players until the "Plan B" cut down day arrives. After cutting to the 3/4 player/position limit, (3 with no previous year's rookie, 4 with a rookie) the 19 player/position opening day roster limit is in effect when you leave the draft.

SECTION # 5 INJURED RESERVED & ROSTER MOVES

5.1 We are now using the FAAB (Free Agent Auction Budget) to allocate all weekly player/team pool moves.  The below listed items define the process for all owners.

ALL PLAYER/TEAM DROPS FOR ANY REASON FROM YOUR ROSTER MUST BE DONE IN A WEEKLY POOL MOVE/IR MOVE.  YOU CANNOT JUST DROP ANY PLAYERS DURING THE WEEK.  THE ONLY EXCEPTION IS A CUT FROM A TRADE THAT MUST BE DONE.

  • Each team is allocated $500 to bid on players/team slots each week during the season and playoffs. (Use it wisely)
  • The deadline for you to put in your listed players/teams is Friday Nights at 6pm. NON-IR FAAB moves can be put in any time after Tuesday AM, however IR moves must only be put in after 5pm on Friday to make sure the latest IR statuses have been applied for that week.
  • You can only put in 1 initial group (as many players/teams you like) and you will receive only 1 of your bids in that group.  DO NOT SPLIT UP YOUR GROUP!!!!!!  All players/Team slots go in the same group!
  • You must drop a player/team slot from your roster to be included in the move when a player is moving to IR (if O, or D) is their IR designation after 5pm on Friday with the latest weekly NFL IR feed to the site to update all players.
  • Remember you MUST drop the player/team in your move to create the opening on your roster.
  • You may put your normal allocated pool move in when the new NFL week starts on Tuesday Mornings (No IR moves) till the Saturday 10am deadline. Once you have placed a move, you may change anything about it, delete it totally, change the player/team, change the amount of the big up or down.  Make sure to save your work!
  • You may ONLY put in a 2nd group (which may include similar players or team slots in the first group request) if you have an eligible IR player or traded for another team's weekly FAAB Bid pick.
  • So, each team could have a 2 or more possible bid groups each week if an IR player or more are eligible on your roster after Friday's player IR updates around 5pm.  (so, it is important to understand that players IR status is from the previous week info prior to approx. 5pm on Fridays) It is your responsibility to make sure the player is still holding an "O" or "D" before the pool run Saturday 10am.  IR statuses now change daily and possible by the hour. NOTE: All moves are time stamped!  If your IR move was put in before the Friday 5pm magic update time, it will be deleted, and you will have to use the Open Pool to make the transaction.
  • If the owner has not followed these rules in any manner, their move will be reversed and it is not possible to correct it in any way, and the owner will only have the open pool to correct the oversight.  Pay particular attention to the IR designation for players to make sure you have the most recent update on Friday by 5pm.
  • You can also, if you choose to try and steal a player/team by make a bid of "$1" in an effort to save money (the minimum bid).
  • If doing additional Groups for an IR moves the IR player must be included in the move.  Make sure to use the drop-down arrow and select "to IR".  IR players may not be moved to IR prior to pool move process and must be included in your moves on Fridays at 6pm.  Don't forget to hit save.....
  • You always have the "open pool" to supplement your roster moves as needed to include IR players, to meet rosters mandatory requirements by the Sunday 1pm NFL Kickoffs.

No Team slots will be eligible for IR roster in any case.

On Saturday afternoon at 2pm "Open Pool" window will begin, you may IR the following categories listed alongside the player, out to your IR roster.

    • (O) - Out
    • (D) - Doubtful
    • (IR) - NFL player moved to their NFL Team IR squad
    • There will be NO mandatory "out" penalty for how long they will remain out on IR, however, once a player on the IR rosters has any type of stat (carry, target, catch, carry) they must be activated back to your roster by the following Thursday by 5pm and a player cut will be required.

Prior to the league draft that year, If a player is out for the year, they will be moved to your teams PUP-Taxi Squad by the Comish prior to your Friday Night Pool deadline.

5.2 (IR & PM) Each Team will have the ability to go into the pool on a first come first serve basis, weekly on Saturdays at 2pm (open pool) to drop and pick-up an unlimited number of players/team positions. All Players dropped during the current week’s pool move session will be available immediately for pick-up. You may also make additional "IR" moves if your player meets the requirements during this window of opportunity. {The Comish must be used to move your player to the PUP-TAXI Squad after the season begins (you cannot do it in the software). You must still meet minimum roster requirements by the close of the "Open Pool" period, and there is no time limit on how long that player must be on your roster. You may use any players from your roster that has played in any game already played that week IF THEY WERE NOT IN YOUR STARTING LINEUP AND PLAYED THEIR GAME THAT WEEK.

5.3 (IR) NFL Players that have been placed on their respective NFL Teams Injured Reserved "OUT FOR THE YEAR" shall be eligible for your teams PUP-Taxi Squad roster and remain there till the protected Plan "B" free agent cut day.   If a team picks up a player during the season that has been placed on NFL "OUT FOR THE YEAR" or is in one of our approved "IR" status, any team owner may pick up the player with a weekly pool move or open pool, but cannot place him on PUP-Taxi Squad or the teams IR roster until the following week's open pool and engage the Comish to move him to the PUP-TAXI SQUAD if appropriate.

5.4 (IR) During the League PLAYOFFS teams will be able to use the player's IR rule as normal except that the following conditions apply.

(1) You may ONLY pick up the type of player that is going out on IR (RB for RB etc.)

(2) The IR player is lost for the play-offs.

(3) Any player picked up during the play-offs will be returned to the player pool after the completion of the FF Bowl and will be available for the years following draft.

(4) Exception: Any team position may be used for a normal pool moves during the play-offs. The position will be dropped from your roster as is the case during the regular season. These transactions will be permanent and irreversible unlike the IR player pick-ups.

5.5 (IR) Any player drafted during the current year’s draft and has been placed on the NFL Injured Reserved, will not be placed on the Trenches Team's OUT FOR THE YEAR Injured Reserve PUP Taxi Squad list until the week 1 open pool period begins for that year.

5.6 (IR & PM) ONLY IF YOUR INTERNET IS DOWN, when calling in a move, team owners will identify their team's name and then the player/position to be dropped, followed by a list up to 8 player/positions desired in their priority order. If you only desire a certain player, you will only put in for that player. If you fail to get him, you will retain the player you originally identified to be waived.

5.7 (IR & PM) Team owners that start a player that has been listed on our site as Out, or if that player has been placed on the IR by its NFL team, or if that player's team is off that week, if the commissioner catches it, the owner may be contacted to correct the problem or at his discretion, the commissioner may also make the roster correction if the owner is not available and playoff implications are involved.  The Comish will only perform this after week 8 of the regular season.

5.8 PLAN "B" FREE AGENT CUT DOWN in August (TBD), all teams will identify and protect 3/4 player/positions on their rosters (including previous year Injured Reserved players). 3 with no rookies, 4 with one rookie. (QB team slots only IF ROOKIE IS PROJECTED AS A STARTER). The rookie could have been drafted, picked up in the pool, or traded for during or after the season. The remaining unprotected players/team positions will be placed directly into the player pool for the upcoming league draft at the end of August.

SECTION # 6 LEAGUE SCORING

6.1 KICKERS

Figure 4 - Kicker's Scoring

    Field Goals   *** Other Kicker Points ***
10 yds – 40 yds = 3 pts  Extra Points = 1 pt  
41 yds – 50 yds = 4 pts    TWO POINT CONVERSIONS  
51 yds – 80 yds = 5 pts    Pass = 1 pt  Rcpt = 1 pt  
Run ball in = 2 pts  

 

6.2 QUARTERBACKS

Figure 5 - Quarterback's Scoring

*** Touchdown Passes *** *** Game Passing Yardage ***  
1 yd – 24 yds = 4 pts   200 yds – 249 yds = 3 pts   
25 yds – 50 yds =5 pts   250 yds – 299 yds = 4 pts  
51 yds – Plus = 6 pts   300 yds – 349 yds = 5 pts  
1pt for passing 2pt Conversion 350 yds – 999 yds = 6 pts  

 

6.3 RUNNING BACKS

Figure 6 - Running Back's Scoring

*** Touchdown Runs ***    Game Combined Yardage  (Rushing & Receiving)  
1 yd – 19 yds = 6 pts 25 - 49 yds = 2 pts   
20 yds – 49 yds = 7 pts 50 - 74 yds = 3 pts  
50 yds – 110 = 8 pts   75 – 99 yds = 4 pts   
100 - 149yds = 5 pts  
Extra Point Conversion   150 - 199yds = 6pts  
Run = 2 pts  Rcpt = 1 pt  200 - 999 yds = 7pts

NOTE: Special Teams return yardage doesn't count towards an individual player’s total game yardage!

6.4 RECEIVERS/TIGHT ENDS

Figure 7 - Receiver's Scoring

*** Touchdown Receptions ***      *** Game Combined Yardage*** (Rushing & Receiving)
1 yd - 29 yds = 6 pts  50 yds – 75yds=2pts  
30 yds - 49 yds = 7 pts 76 yds – 100 yds = 3 pts  
50 yds - 110 yds = 8 pts 101 yds– 150 yds = 4 pts  
151 – 200yds = 5 pts  
1 rcpt = 1pt  201 - 999 = 6 pts  

6.4a TIGHT ENDS SCORING

   *** Touchdown Receptions ***    Game Combined Yardage (Rushing & Receiving)
1 yd - 29 yds = 6 pts   25 yds –  49 yds=2pts  
30 yds - 49 yds = 7 pts    50 yds – 74 yds = 3 pts  
50 yds - 110 yds = 8 pts   75 yds – 99 yds = 4 pts  
 100 yds – 124 yds = 5 pts
125 yds - 149 yds = 6 pts
1 rcpt = 1pt 150 yds - 999 yds = 7 pts

6.5 Any player scoring by any method described above will receive the same appropriate number of points if he was a starter for your team that week, i.e.

Quarterback runs one in for a touchdown, a Kicker runs one in on a fake field goal attempt, a Receiver takes a reverse pitch in for a touchdown or a Running Back throws a touchdown pass etc. etc.

6.6 A starting player from an FF team roster that scores in any capacity during a special teams play (i.e. kickoff returns and punt returns), the individual NFL player will not receive any points. The special teams/defense will only receive the appropriate points for the score and total game yardage is also counted.

6.7 NFL DEFENSIVE TEAMS & SPECIAL TEAMS

Figure 8 - Defensive Scoring\Special Teams (Combined)

Defense Scoring Special Team Scoring
Touchdowns = 1 – 110 yds = 6pts Touchdowns = 1 – 110 yds = 6pts
Blocked Field Goal = 1pt                      Blocked Punt = 1pt                              Blocked Extra Point = 1pt 50 yds - 74 yds = 2pts
Sacks = 1pt 75 yds - 99 yds = 3 pts
Interceptions = 1pt 100 yds - 149 yds = 4 pts
Fumbles Recovered = 1pt 150 yds - 999 yds = 5 pts
Shut Outs = 3pts Note: Individual players will get 6pts for Special Team TDs
Safeties = 2pts

6.8 All fumbles recovered, will be awarded to the NFL/FF defensive team. All defensive returns for TDs on a special team play (DEFENSIVELY) will be awarded to that NFL team defense.

6.9 The RTS site will be used as the official league source for statistics. Any questions or problems that you feel may exist must be brought to the commissioner’s attention prior to 12 noon on Thursday, the start of the next week’s games OR THEY ARE FINAL.

SECTION # 7 LEAGUE PLAYOFFS

7.1 6 Teams will make the playoffs each year. At the end of the regular season, the teams in each Division with the best win/lost percentage will be Division Champions and receive a first week bye. Two teams with the remaining best win/lost record from either division will make the playoffs, with the last two playoff teams being the highest scoring teams that did not make the slotted playoff positions described previously. (winning %)

7.2 The following Tie breaking system will be used for the Season Ending Conference Standings and Wildcard births:

Figure 10 - Season Ending Division Standings (ONLY) Tie Breakers

1st Tie Breaker - Head-to-Head competition
2nd Tie Breaker - Points scored in Head-to-Head games
3rd Tie Breaker - Record within own Division
4th Tie Breaker - Total Points Scored for the season

When 3 or more teams are tied in same division:

1st Tie Breaker - Head-to-Head competition (if one team beat all others)
2nd Tie Breaker - Best Record within own Division
3rd Tie Breaker - Total Points Scored for the season
4th Tie Breaker - Highest scoring single game

Wildcard Slotted and scoring team ties (All teams other than Division Winners)

1st Tie Breaker Head-to-Head competition (if one team beat all others)
2nd Tie Breaker Points scored H2H if applicable (all teams played each teams the same number of times)
3rd Tie Breaker Total Points Scored for the season
4th Tie Breaker Highest scoring single game

7.3 Playoff Schedule -- The two Division winners with the best regular season record will be given a bye during the opening round of playoffs.   WEEK 15 - The best record team will have 24 hours to choose which team they desire to play and the two remaining teams will match-up that 1st playoff week.  WEEK 16 - The Division winner with the best regular season record (win/loss %) will have 24 hours to choose which team they desire to play and the remaining two teams will round out the playoff schedule that week. WEEK 17 - the two remaining teams will meet in the Fantasy Bowl Championship match up! 

7.4 The following Tie breaking system will be used for all Playoff Games excluding the Fantasy Bowl.

Figure 11 - Playoff Game Tie Breakers

1st Tie Breaker Teams will be required to identify any two players from their roster that are not in the starting lineup prior to the first kickoff of the week and post them on the web page chat site. They may be changed any time after that up till their perspective kickoff. Their scores will be added together, and the higher score will be the winner. No team positions!
2nd Tie Breaker Highest regular season winning %
3rd Tie Breaker Highest Points scored for the regular season

If a tie occurs in the Fantasy Bowl, the team with the highest regular season winning percentage will be the winner, if still tied, the highest regular season scoring total will be declared the winner.

So welcome to our league & have fun. Please do not hesitate to contact the commissioner/asst. commissioner with questions, problems, and concerns. New ideas are always welcome. We are very interested in continuing to improve and keeping this league the very best fantasy football league anywhere!

Good Luck & Enjoy! Your League Commissioner

Bill Zullo

 

League History - League Championships

2019 - Jinx-92

2020 - Big Ant-119    49er Lover-87

2021 - Philly Philly 91 Lipstick and Whiskey 78

2022 - Cowboys & Lipstick and Whiskey CO-CHAMPIONS (due to cancellation of Buffalo vs Cin game in Championship week)

2023 - Night Hawks 98 Lipstick and Whiskey 81

2024 - Silver & Black 96  Night Hawk 83

2025 - Steelers-115  Destroyers-73

2026- TBD

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Points Scored Head-to-Head
  3. Divisional Record
  4. Total Points Scored in Games
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
19
Roster Limits
MinMax
Quarterback12
Running Back219
Wide Receiver219
Tight End13
Kicker02
Defense/Sp Team02

Def/Special Teams
Combined as one unit
Team Players
Team Quarterback
Team Kicker
Injured Reserve
Up to 10 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
Up to 10 individual players may be assigned to your taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1to1
Running Back1to1
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Deadlines
Week 1Sun Mar 1 4:00am CTthruMon Sep 14 11:45pm CT
Week 2Tue Sep 15 10:00am CTthruMon Sep 21 11:45pm CT
Week 3Tue Sep 22 10:00am CTthruMon Sep 28 11:45pm CT
Week 4Tue Sep 29 10:00am CTthruMon Oct 5 11:45pm CT
Week 5Tue Oct 6 10:00am CTthruMon Oct 12 11:45pm CT
Week 6Tue Oct 13 10:00am CTthruMon Oct 19 11:45pm CT
Week 7Tue Oct 20 10:00am CTthruMon Oct 26 11:45pm CT
Week 8Tue Oct 27 10:00am CTthruTue Nov 3 12:45am CT
Week 9Tue Nov 3 11:00am CTthruTue Nov 10 12:45am CT
Week 10Tue Nov 10 11:00am CTthruTue Nov 17 12:45am CT
Week 11Tue Nov 17 11:00am CTthruTue Nov 24 12:45am CT
Week 12Tue Nov 24 11:00am CTthruTue Dec 1 12:45am CT
Week 13Tue Dec 1 11:00am CTthruTue Dec 8 12:45am CT
Week 14Tue Dec 8 11:00am CTthruTue Dec 15 12:45am CT
Playoff Week 1Tue Dec 15 11:00am CTthruTue Dec 22 12:45am CT
Playoff Week 2Tue Dec 22 11:00am CTthruTue Dec 29 12:45am CT
Playoff Week 3Tue Dec 29 11:00am CTthruTue Jan 5 12:45am CT

Online Draft

Draft Rules
Scheduled for Wed Sep 9 7:00pm CT
Manually started by commissioner
Straight
19 rounds
60 secs per pick
Draft Order
#1 Rams
#2 Lipstick and Whiskey
#3 Raging Monkeys
#4 49er Lover
#5 Jersey Jinx
#6 Silver & Black
#7 Night Hawk
#8 WTP Cowboys
#9 Destroyers
#10 Steelers

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $500
Minimum waiver bid $1
Maximum waiver bid $999
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire as many players as they wish per waiver wire

Teams may acquire players even after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Sat @ 9:00am CT
If bids are tied, reverse draft order will be used to award the player.
In-Season Waivers
Submission deadlines: Sat @ 9:00am CT
Free for All
Week 1Sat Sep 12 5:00pm CTthruSun Sep 13 4:00pm CT
Week 2Sat Sep 19 5:00pm CTthruSun Sep 20 4:00pm CT
Week 3Sat Sep 26 5:00pm CTthruSun Sep 27 4:00pm CT
Week 4Sat Oct 3 5:00pm CTthruSun Oct 4 4:00pm CT
Week 5Sat Oct 10 5:00pm CTthruSun Oct 11 4:00pm CT
Week 6Sat Oct 17 5:00pm CTthruSun Oct 18 4:00pm CT
Week 7Sat Oct 24 5:00pm CTthruSun Oct 25 4:00pm CT
Week 8Sat Oct 31 5:00pm CTthruSun Nov 1 5:00pm CT
Week 9Sat Nov 7 6:00pm CTthruSun Nov 8 5:00pm CT
Week 10Sat Nov 14 6:00pm CTthruSun Nov 15 5:00pm CT
Week 11Sat Nov 21 6:00pm CTthruSun Nov 22 5:00pm CT
Week 12Sat Nov 28 6:00pm CTthruSun Nov 29 5:00pm CT
Week 13Sat Dec 5 6:00pm CTthruSun Dec 6 5:00pm CT
Week 14Sat Dec 12 6:00pm CTthruSun Dec 13 5:00pm CT
Playoff Week 1Sat Dec 19 6:00pm CTthruSun Dec 20 5:00pm CT
Playoff Week 2Sat Dec 26 6:00pm CTthruSun Dec 27 5:00pm CT
Playoff Week 3Sat Jan 2 6:00pm CTthruSun Jan 3 5:00pm CT
OffseasonSat Jan 9 6:00pm CTthruMon Mar 1 4:00am CT

Teams may add players even after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 13
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Sun Mar 1 4:00am CTthruSun Sep 13 4:00pm CT
Week 2Tue Sep 15 10:00am CTthruSun Sep 20 4:00pm CT
Week 3Tue Sep 22 10:00am CTthruSun Sep 27 4:00pm CT
Week 4Tue Sep 29 10:00am CTthruSun Oct 4 4:00pm CT
Week 5Tue Oct 6 10:00am CTthruSun Oct 11 4:00pm CT
Week 6Tue Oct 13 10:00am CTthruSun Oct 18 4:00pm CT
Week 7Tue Oct 20 10:00am CTthruSun Oct 25 4:00pm CT
Week 8Tue Oct 27 10:00am CTthruSun Nov 1 5:00pm CT
Week 9Tue Nov 3 11:00am CTthruSun Nov 8 5:00pm CT
Week 10Tue Nov 10 11:00am CTthruSun Nov 15 5:00pm CT
Week 11Tue Nov 17 11:00am CTthruSun Nov 22 5:00pm CT
Week 12Tue Nov 24 11:00am CTthruSun Nov 29 5:00pm CT
Week 13Tue Dec 1 11:00am CTthruSun Dec 6 5:00pm CT
Notification
The league will be notified of completed trades

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2020-08-30
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Yd Long Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 0 to 19 yd TD rush
QB RB WR TE K
2020-09-07
7 pts for 20 to 49 yd TD rush
8 pts for 50 to 110 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
1 pts for each passing 2XP
QB RB WR TE K
2020-09-13
Passing Yds
3 pts for 200 to 249 passing yds
QB RB WR TE K
2020-09-13
4 pts for 250 to 299 passing yds
5 pts for 300 to 349 passing yds
6 pts for 350 to 999 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Yd Long Pass
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
4 pts for 1 to 24 yd TD pass
QB RB WR TE K
2021-08-11
5 pts for 25 to 50 yd TD pass
6 pts for 51 to 999 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
1 pts for each receiving 2XP
QB RB WR TE K
2020-09-07
Receiving Yds
Not Used
Receptions
1 pts for each reception
QB RB WR TE K
2020-08-30
Yds Per Reception
Not Used
Yds After Catch
Not Used
Yd Long Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 1 to 29 yd TD reception
QB RB WR TE K
2020-09-07
7 pts for 30 to 49 yd TD reception
8 pts for 50 to 999 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
2 pts for 50 to 74 rush and rec yds
QB WR TE K
2023-09-18
3 pts for 75 to 99 rush and rec yds
4 pts for 100 to 149 rush and rec yds
5 pts for 150 to 199 rush and rec yds
6 pts for 200 to 999 rush and rec yds
2 pts for 25 to 49 rush and rec yds
RB
2023-09-18
3 pts for 50 to 74 rush and rec yds
4 pts for 75 to 99 rush and rec yds
5 pts for 100 to 149 rush and rec yds
6 pts for 150 to 199 rush and rec yds
7 pts for 200 to 999 rush and rec yds
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 10 to 40 yd FG
K
2020-09-07
4 pts for 41 to 50 yd FG
5 pts for 51 to 75 yd FG
Made PATs
1 pts for each made PAT
K
2020-08-30
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2020-09-07
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2020-09-07
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2020-08-30
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2020-08-30
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
Not Used
D/ST Pts Allowed
3 pts for 0 D/ST pts allowed
D/ST
2020-09-07
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2020-08-30
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
2020-09-07
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
2020-09-07
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
D/ST
2021-08-11
Blocked XPs
1 pts for each blocked XP
D/ST
2021-08-11
Blocked Punts
1 pts for each blocked punt
D/ST
2021-08-11
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
2024-07-23
6 pts for each kickoff return TD
RB WR TE
2024-07-23
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
2020-08-30
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
2 pts for 50 to 74 return yds
D/ST
2021-08-11
3 pts for 75 to 99 return yds
4 pts for 100 to 149 return yds
5 pts for 150 to 999 return yds
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used